![]() I don’t think the flip cards have all the big an impact on draft, since most aren’t first picks, but this one definitely is, and being able to signal properly is nice. Plus, you even get to send a signal when taking this, which is actually an advantage. I’d recommend hydeing these in your junk box, just in case they try and sneak into a deck.Ī Looter is a Looter, and having the option to go on the warpath is pretty awesome. Tacking on a 5/1 to Merfolk Looter is cute, but certainly not worth an extra mana in Constructed. Combat blowouts are definitely possible, though I’d hope not on the flashback, for your opponent’s sake. Plus, it’s an instant, which I didn’t even notice at first. Here, needing a good creature is less of a drawback, since there isn’t so much removal that all your guys are going to die, and many of the common removal spells are secretly enchantments that don’t actually kill the creature. It seems awesome, if a little win-more at times. It feels like it is worse than Phantasmal Image or Phyrexian Metamorph, especially in a Birthing Pod deck, so I’m going to need convincing before I choose this over its better counterparts.ĭespite picking this second, I’ve yet to actually play with it (I got cut on blue in that draft). I’m a little wary of any card that requires you have a good guy in play to be useful, but the possibility of flashing this back definitely has merit. I wouldn’t be excited to pick it, but I’ll always play it. Much like Gallows Warden (weird), this is a decent flier with an unspectacular but relevant ability. You have probably geist which side this is on by now. Granted, it doesn’t combine well with Skaabs, but I think you will be able to manage if you draft enough enablers (and if you have this, you should).Īh, commons, the endless battleground where Limited-only cards mercilessly hunt down the rare Constructed gem. If you are getting beaten down, it doesn’t help a whole lot, but if you have the time, you get a near-infinite supply of gas. ![]() ![]() This card doesn’t seem very beatable in any sort of long game, and gets even more sick when combined with milling effects. Getting double value out of your creatures is pretty sweet, even if I think Unburial Rites is going to be the go-to card for reanimator-type strategies. After all, it gives you a pretty insane lategame, and could definitely be a solid 1-2 in some matchups. I was on the brink of giving this a 1, but then I realized that could be a disaster. Some decks won’t have much for him, but milling for four randomly still isn’t a huge drawback, so you might end up running him anyway. ![]() In a good blue deck, Armored Skaab is real nice he fills your graveyard for the rest of the Skaab clan maulers, he dumps in Flashback cards, and he even provides targets for Unburial Rites. Not only is he a Horned Turtle, he’s got a pretty sweet bonus tacked on. Jokes aside, if I’m considering something like Dream Twist, it seems unfair to leave Armored Skaab off the list it’s a creature for Skaab Ruinator, it blocks, and it mills all the good stuff you’ve crammed into your graveyard deck. Making horrible jokes is like picking at a skaab I know I shouldn’t do it, but it just feels so good.
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